Tuesday, April 10, 2007

Age Of Empires 1 Insert Cd

Command & Conquer 3: Tiberium Wars

C & C 3 was next Stalker THE big waiting game of the year. And since I had fun playing the demo, I like waiting for: the return of Kane, the renewed struggle against GDI NOD and of course tons of video scenes, a real spectacle as a playable movie. Well, now I'm through with it ... so what of by that I do not know if I want to do this to me again. But I getting ahead of the events. In the beginning, everything is still great.

As usual, I start the demo on the part of my struggle against GDI upper bald Kane. Before it goes in the first battle, distracted C & C 3 my fears that the German version was once again, thrown. Finally, I'm damaged Battle for Middle Earth 2 . But wonder of wonders, the synchronization is not only linguistically very good, it was also committed to excellent speakers. In this case, Electronic Arts made sure that the voices are the same as those in this country have known performer usual. Above all Starship Troopers veteran Michael Ironside. But Dr. -House-Doctor Teen Jennifer Morisson, which keeps emissions within the contact between players and the base sounds exactly known just as in the series. Only Lando Calrissian ... er Billy Dee Williams sounds completely different than in Episode 5 and 6 But the EA was forgiven generous, who can remember the voice even more?

yesterday they were still of "Dr. House "can be insulting, even today they issued commands in the GDI: Jennifer Morisson accompany you through the first campaign.

how to collect Dunes times
And then you go even into the first fight. Playful, we knew already from the demo, is oriented C & C 3 less parlous state of the G eneral than the standard classics in their own, once the glory the number justified. Say, buildings are built on an oversized panel on the right screen you and then placed near the base. The raw material is of course again Tiberium that is naturally degraded by strunz stupid collectors. As in the first part of the things boarded without supervision purely in the enemy base, where they suspect there Tiberium stocks. Since Dune 2, the genre-founding father, the AI has not changed. This is also try for infantrymen, who, once they are fired upon, throw to the ground and slowly davonzurobben. Of course they can not do and the boys are easier to eliminate instead a goal. All these quirks knows you their predecessors, they are not really bad. For the past 15 years certainly everyone has found their own ways, as will be done.

The landscape is a little too simple. But make the bold explosions and the hissing beams offset loose.

addition to the weaknesses of the developers have also incorporated all the strengths of the series. Say: You build a very comfortable within minutes fat, which you send in a visually considerable carnage. Flashes everywhere and it lases, improved Battle for Middle-earth engine may well be somewhat desolate landscape. In terms of Gegnerschnetzeln full effect, it is still top notch. Only the Scrin außeridischen I find ugly cave, bah, ugh, no, I like to play not really. However, one has to GDI sites are fast easy game once you get developed the mammoth tanks together with railgun. Generally, the same tactic always leads to victory. In the beginning it curls itself into the base, secures it with a few laser towers, and then rest in a mammoth army building, which is next to nothing in your way. It becomes difficult only in missions where there are artificial constraints, you can not build tanks or annoy other limitations. Most particularly nasty is the now infamous base defense mission, the relatively early stage of the GDI campaign takes place. You have to keep their own stock for a few minutes, then remove and clean a convoy including three opponents bases from the map. I did not think I can rattle down all the curses I knew within ten minutes without Luftzuholen. This is extremely dependent much on luck and how many units you lose in the first few minutes. Only those stores often has a chance and more than once I had to use this frustration completely from scratch begin again. And even after I had slowed down to the easiest difficulty. After these missions was finally solved, I had a complete day rest for now.

Only luck to success
Unfortunately, this design blunder is by far not the only one. terrible, especially in the NOD campaign and in two of the four missions on the part of some alien nerve inserts. We must in the penultimate NOD mission not only take several yards, but must also be certain that none of the same active opponent parties cancel each other. Stupid only that one fact has little influence. Again, more luck than skill. My blood pressure has for this battle is still not fully normalized.

Rummy: With the nuclear missile, which is called in the German standard version Aurora bomb, you can ensure proper collateral damage.

After all, the video clips are a good reason to continue playing in the most annoying battles. At least in the context of the GDI campaign. Because here's all sorts, it cracks and hisses explode things and create the superior team Ironside and Morisson it again and again to motivate the players. It is actually almost like in a command post in the field. This can significantly after the NOD campaign. Although it appears Lost star Josh Holloway on (by the way even with proper dubbing voice) that does a good job. But all the other scenes deteriorated gradually more and more to the static chamber piece. Kane swings lengthy speeches, and when the colorless Tricia Helfer acting as his deputy comes fast on the big yawn. The rest is just red colored total boredom. Still lame, only the Scrin, find out a few as abstract as inconsequential mission briefings happened only a little. And the conclusion ( WARNING, HERE COMES A well-calculated SPOILER!) is a total disappointment. Nothing is resolved, you almost see the sign: "Ätschbätsch, continued. Buys you the Mission DVD "flash across the screen.

Okay, now I have a lot of bitched, simply because there is much to complain about. C & C 3 naturally has its strengths. Many of the 30 missions are neat, even if you always win with the same tactics. And especially in the GDI campaign, the content of the video scenes works very well with the inserts. If it ignites its first atomic bomb (called the normal German version Aurora bomb) is quite fun to diabolical. In addition, the objectives change frequently, and always use the designer, the missions to advance the story. Goofy just that you get extra for completed goals only useless order. Here one could have come up with something quiet special. Despite the strengths But the quirks are too serious to allow C & C 3 access point in the genre. Especially towards the end I was angry too often on lousy missions and boring cutscenes. I hope just that the Mission DVD, which will be guaranteed (I guess times to fall), is designed better. Because of course I will therefore move back into battle. Finally, it's C & C, had a chance to make good the creators of EA Los Angeles therefore granted.

Wednesday, March 28, 2007

Baby Cough Phlegm Medication

STALKER - Shadow of Chernobyl Supreme Commander

thunder is heard in the distance. The sky darkens and it begins to rain. The Geiger counter in my environment strikes and lost in the blazing light. Pale and colorless are the building before me. The wind dances through the leafless, dead trees and be weeping into my ears pierced. A rustle behind me can swirl around me. Is there something? A shadow flits by in corner of my eye and I swirl around again. Moaning sounds penetrate the patter of the rain. A flash of breaking through for a moment the darkness and disappear again I see a ghostly figure behind one of the abandoned building. I press the "pause button" and take a deep breath.


pure atmosphere, as we examine the crash site, draws on a thunderstorms.

It's rare that I pause the game again and again, so that my adrenaline levels returned to normal and I do not get a heart attack. But STALKER - Shadow of Chernobyl me makes the blood run cold. The main reason for this is less told my fear of monsters and ghosts, but rather the incredible atmosphere and eerie story that STALKER . 20 years after the Chernobyl disaster, there are around IV reactor an explosion that contaminated the entire area around the power plant. Numerous people, animals and plants have died in the accident. But not all. Many who survived the disaster convert, since as mutants through the restricted zone, called zone. In addition, the area covered by dangerous anomalies. The military cordoned off the area immediately, but bootleggers and bandits try everything not nailed firmly is to call, leave. Especially popular are giving valuable artefacts, finds an increased radiation resistance, or more energetic. The downside: Some massively increase the radiation sensitivity. This fact is mainly for the hungry suffering from the environment to penetrate the restricted area and seek between monsters, mutants and dangerous anomalies for those artifacts.


These nice-looking electric anomaly costs us a closer look at life.

running, walking, running

much we do not know. Nothing really. Not even who we are. The more grateful we are for our PDA is supplied with a map of the area, current issues, our current position, all contacts, our diary, all dialogs and radio messages. The first order we get the greasy dealer Sidorovich. This has both a number of side quests and the Main Quest for us. So we go running to rid a farm of mutants do some mutant Wild boar or get a rare artifact. But what is it? "Order failed" appears on our screen and we have to find that one for many orders only so much time has this to do. Annoying. So we can do no more than two jobs at once. Then we have to go back to the dealer to get the reward and the next job. Then traipse back to almost the same area where we were straight. Here we are facing new enemies in the way and we are for a mini order for an eternity on the road. This is stressful and can spend more time because we will get around on foot. our backpack is too heavily loaded, we go on the walking constantly out of breath and we need to rest. The weight of the backpack is limited. From 50 kg, we can only sprint short distances. From 60 kg is no more. Offense, because we take so many items from killed rogues can not.


long running way relieve the fun. Thanks to the PDAs not least we get lost.

friend or foe?

On our journey through the zone, we encounter natural enemies, such as mutants, the military or bandits. But not everyone is evil disposed towards us. Thus, there are neutral stalker, give us smaller jobs such as recover a lost gun. In addition to the neutral stalkers there are two groups who are trying for their purposes would take, "The Guardian", who try the outside world from the plague around the reactor and to protect the group of "freedom", which is to trade in nuclear weapons fall. Depending on which group, we carry out an order, the other union responded less enthusiastically and opened fire as soon as she sees us.


unpleasant contemporaries are springwütigen Snorks .

every detail

The great strength of STALKER is clearly the game world. I have rarely seen in a game with such a detailed environment. At the dump romp bandits and stalkers are supplied with fire fights, a wild boar running right into an anomaly and thus finds its end. About me circling a flock of crows, the wind through the grasses and shallow he weighs. Day and night alternate and it starts to rain, looking for some stalker a shelter. At the roadside stand old cars, machinery, railroad cars that are partially overgrown by plants. The area is incredibly beautiful and at the same time everything looks gray and dull - yes, the real sound design underscores the action with beautiful environmental sounds spine-chilling stories and a suitable soundtrack.


Beautifully set the scene: the last outpost before the extremely irradiate the Red Forest.

Also impressive is the AI. Enemies lurk encircle me, on me from behind, get together, split up again, or seek cover behind objects. Rarely respond opponent does not, if I hurt one. Also awesome: NPCs loot from killed enemies. I shoot wounded enemy only has to rob them, however, is not credible. Also incredible is the resistance of some opponents. I often Verballs two or three magazines on an opponent until it finally falls over. In general, the difficulty is crisp. Even on the second-highest level of four, we sometimes have little chance against the strong opponents.

Despite the minor defects is probably the most atmospheric STALKER shooter which it currently is. Beautiful graphics and creepy sound packed into an exciting story to let me shine up to our ears like a reactor. Especially chic is available for 65 € Radiation-pack. Besides the game is in an extra DVD with bonus material, a map of the area, a Survival Guide, the novel with the official prequel to Stalker "death zone" and exclusive, unlockable Multi-player content with two multiplayer maps and four additional skins.

whom sufficient Screeshots not here, who can make a further impression of STALKER in my specially-made video and commented a little bit further to get down.


The Radiation-Pack leaves a real stalker to be desired. There



Thursday, March 15, 2007

Aswini Hair Oil Increased Hair Loss

Jade Empire

RPG is currently in practice in only two types. Action Role-Playing à la Diablo and free-world explorers Games from the Oblivion - Gothic and category. Only on a good story no one seems to care more. Apart from Neverwinter Nights 2 the story is usually just a generic pulp full of clichés and without tension. That there is another way, Bioware proves Jade Empire . Here finally the game was built around the story and not vice versa. The result is a magical trip into a Chinese-inspired world of villains, puzzles and of course, honorable heroes.

How China is as scenario not quite your thing? Do not worry, not mine. But in spite of the Far Eastern background Jade Empire is thanks demons, reinforced rocket fighters and various deities more fantasy than a historically accurate implementation of Chinese traditions. In addition, the story begins like a classic Hollywood film. Just one proudly the first learned of 30 martial arts, as a horde of assassins stormed his native village and kidnapped his father's mentor, Master Li Meanwhile, rescue is becoming an epic journey through Jade Empire , full of puzzles and battles.

Ah yes, the struggles that take place in real time. No, do not cry out loud, love role-players. It's not as bad as it sounds. By WASD and mouse do you choose the particular attack that evades even transforms himself into a toad in the short term or horse demon. In general, the fights are not very hard, who can can switch back to the level of difficulty no longer exists. In addition, you will always be supported by a companion. Twelve companions close to the road, one of which is with in the fighting there. As in Knights of the Old Republic drive the companion is possible for the story, your hero engage in side quests and fight among themselves.

From the two- th chapter you get a flying ship to move between the locations on the map to change. From then on, 2D shoot-stand on the flight plan. The look, however, arising directly as a 80th-arcade machines. There are extra weapons and even shields only play affects the outcome of the shoot-out is not absolute. After the second time you ask yourself why you do this at all. After all, one can, if one, like me, is the shoot-to stupid, they simply skip.

makes you notice very quickly, the game mechanics of Jade Empire is very simple, the expandability of the player character terms, much more than aufleveln power and magic values are not you. Nevertheless, Jade Empire is fascinating. This is only based on the history and the way it is told. Here, nothing happened in the small print. At least every five steps does a cutscene, which is always exciting, interesting or at least funny. The countless conversations are never boring, but fill the story with life. Not a single quest comes across or generic. Everything fits together into a larger whole, the playing through almost like a rush. However, the by no later than ten hours. Much too short for an RPG. But if it does so much fun ...

Monday, February 19, 2007

Pilote Ethernet Hp Pavillon T3000



Chris Taylor one of the darlings of the game journalists, like on a par with Peter Molyneux, Sid Meier and Richard Garriott. I've always wondered: Why? For could any significant successes recorded to date not Taylor. His early works (a baseball and a boxing game) are meaningless, his Dungeon Siege a soulless Diablo -imprints. And the strategy game Total Annihilation flopped not only because of the tongue-twister name. (Very funny: The name of the addon The Core Contingency went a little easier on the lips.) Hundreds of different units rumbled in a soulless sci-fi scenario overly nice maps. This pleased some hardcore strategists, the rest of the world went by this title.

Without soul
And now Taylor but actually builds on the now decade-old Total Annihilation to - he does not learn from the mistakes of the past! The press still clings to the hype and makes Supreme Commander the much anticipated mega title. And what is the outcome? Hundreds of different items, rumble in a soulless sci-fi scenario overly nice maps.

If you have to zoom out to the overview to keep them. Schick is not anymore.

Okay, granted, there is already something new: Three parties now jostle for supremacy. But these are just generic, as unimaginative: United Earth Federation, Cybran and Aeon are only slightly different. Each group is a campaign with six missions dedicated to slack. The trouble here: Each campaign acts as if it had not met the other two. Why do you always start with a learning mission, which then becomes more complex only gradually. The resource system is the same everywhere, and should fans of Total Annihilation (because there's any?) Familiar. Mass and energy are used as resources. Both are in mining equipment produced in infinite quantities. However, cost of construction of factories or military resources continuously, one must be careful to build too much at once so as not to end up in raw material impasse. Very stupid: there is only a fall-boring video tutorial. Those who want to become familiar with the subtleties of the control and the intricacies of the game mechanics, must endure for hours runtergeleiertes babbling. Itself can make it in time nothing. You ask yourself seriously, whose bright idea this brain-emptying method of teaching was and why no one has done anything about it.

The missions are not particularly exciting. Usually, only the enemy commander (who of course in a separate Base residents) to be done. Now and then there's extra jobs such as guarding a convoy. And how Supreme Commander play now? It's simple: you build as many units (the maximum limit is proud 500), shall ensure a balanced mix of air and ground forces (on some maps but it includes ships) and sends it towards an enemy. If it helps to fight mostly eyes and go. For in the wild bustle can distinguish friend from foe almost indistinguishable. At least not in the close-up. Zoomed out the quick overview turn back, but the troops then in ugly triangles, circles or squares.

Three problems need the game
Supreme Commander suffers from several problems: the boring story that gives rise to no relation to the troops on the battlefield. The boring missions that have no relation to the forces produced on the battlefield. And the need rauszuzoomen the graphics so far that no relationship can develop to the troops on the battlefield. Ultimately, one's own are fools not care, they can produce any number of new. As long as one makes sure that one has sufficient raw materials and the enemy breaks anywhere, can not happen much.

Some battles also take place at sea. The close-up looks very sterile.

The graphics are typical Chris-Taylor-sterile and arbitrary, the landscape actually pretty ugly. Why Supreme Commander then still get 69 percent? Because detached from barren Kamp Agen mode in the skirmish battles, and much more comes up in the combat against human opponents, but fun. This shows that Taylor's mass slaughter concept does have hand and foot, can also control large battles well. And to retain against a smart human opponent the upper hand, is much more difficult than against the predictable AI.

Frankly, I will still probably never play Supreme Commander after I've durchgewurschtelt by all 18 campaign missions. The scenario is too sterile, too little I mean our own troops. I want to have a real target, know what I'm fighting really. Who can live without respect, like to play in multiplayer (and / or to the handful of T otal Annihilation fans of one to ten years), is therefore perhaps enjoy it. I prefer to wait on Kane's return.