Monday, February 19, 2007

Pilote Ethernet Hp Pavillon T3000



Chris Taylor one of the darlings of the game journalists, like on a par with Peter Molyneux, Sid Meier and Richard Garriott. I've always wondered: Why? For could any significant successes recorded to date not Taylor. His early works (a baseball and a boxing game) are meaningless, his Dungeon Siege a soulless Diablo -imprints. And the strategy game Total Annihilation flopped not only because of the tongue-twister name. (Very funny: The name of the addon The Core Contingency went a little easier on the lips.) Hundreds of different units rumbled in a soulless sci-fi scenario overly nice maps. This pleased some hardcore strategists, the rest of the world went by this title.

Without soul
And now Taylor but actually builds on the now decade-old Total Annihilation to - he does not learn from the mistakes of the past! The press still clings to the hype and makes Supreme Commander the much anticipated mega title. And what is the outcome? Hundreds of different items, rumble in a soulless sci-fi scenario overly nice maps.

If you have to zoom out to the overview to keep them. Schick is not anymore.

Okay, granted, there is already something new: Three parties now jostle for supremacy. But these are just generic, as unimaginative: United Earth Federation, Cybran and Aeon are only slightly different. Each group is a campaign with six missions dedicated to slack. The trouble here: Each campaign acts as if it had not met the other two. Why do you always start with a learning mission, which then becomes more complex only gradually. The resource system is the same everywhere, and should fans of Total Annihilation (because there's any?) Familiar. Mass and energy are used as resources. Both are in mining equipment produced in infinite quantities. However, cost of construction of factories or military resources continuously, one must be careful to build too much at once so as not to end up in raw material impasse. Very stupid: there is only a fall-boring video tutorial. Those who want to become familiar with the subtleties of the control and the intricacies of the game mechanics, must endure for hours runtergeleiertes babbling. Itself can make it in time nothing. You ask yourself seriously, whose bright idea this brain-emptying method of teaching was and why no one has done anything about it.

The missions are not particularly exciting. Usually, only the enemy commander (who of course in a separate Base residents) to be done. Now and then there's extra jobs such as guarding a convoy. And how Supreme Commander play now? It's simple: you build as many units (the maximum limit is proud 500), shall ensure a balanced mix of air and ground forces (on some maps but it includes ships) and sends it towards an enemy. If it helps to fight mostly eyes and go. For in the wild bustle can distinguish friend from foe almost indistinguishable. At least not in the close-up. Zoomed out the quick overview turn back, but the troops then in ugly triangles, circles or squares.

Three problems need the game
Supreme Commander suffers from several problems: the boring story that gives rise to no relation to the troops on the battlefield. The boring missions that have no relation to the forces produced on the battlefield. And the need rauszuzoomen the graphics so far that no relationship can develop to the troops on the battlefield. Ultimately, one's own are fools not care, they can produce any number of new. As long as one makes sure that one has sufficient raw materials and the enemy breaks anywhere, can not happen much.

Some battles also take place at sea. The close-up looks very sterile.

The graphics are typical Chris-Taylor-sterile and arbitrary, the landscape actually pretty ugly. Why Supreme Commander then still get 69 percent? Because detached from barren Kamp Agen mode in the skirmish battles, and much more comes up in the combat against human opponents, but fun. This shows that Taylor's mass slaughter concept does have hand and foot, can also control large battles well. And to retain against a smart human opponent the upper hand, is much more difficult than against the predictable AI.

Frankly, I will still probably never play Supreme Commander after I've durchgewurschtelt by all 18 campaign missions. The scenario is too sterile, too little I mean our own troops. I want to have a real target, know what I'm fighting really. Who can live without respect, like to play in multiplayer (and / or to the handful of T otal Annihilation fans of one to ten years), is therefore perhaps enjoy it. I prefer to wait on Kane's return.

Friday, February 9, 2007

Pancreatic Cancer Stage Ivb Life Expectancy

game of the year (Pia-Edition)

There once was a little Girls. Well well, it had graduated and was no longer so small, but the story is much the better.
The girl had an uncle. Uncle Mick, who promised the child for Christmas, to give him great PC games. The girl was very excited and looks forward to the giving and the many games. At last Christmas Eve and the little child was full of joy began to unwrap the gifts. First, we unwrapped the gifts of Uncle Mick and Gothic 3 held in his hands. With shining eyes the child to be installed new game is loaded down to around 60MByte large patch, and began to play. After several hours, put the offspring with disappointment finds that Gothic 3 was stupid anyway. "I've told you," Uncle Mick tried to comfort the child. Why and why this is so stupid, Uncle Mick said the child detail. The little child was over the disappointment when it looked Splinter Cell Double Agent on. It had in fact played any part of the series and was secretly crush on Sam Fisher, but what could know neither the uncle nor the parents. But soon all joy was gone. Graphic errors, numerous bugs, a soulless hero and a loveless story told brought the child to cry. Sam was not the same and the little child saw his disappointment of the year.
Is

behind bars: Splinter Cell Double Agent

Fortunately Uncle Mick the little girl had brought more games. Including Rainbow Six: Vegas and Guild Wars Nightfall . These two games enraptured the child very much and it could hardly decide which it preferred to play, especially since the games were completely different. Both had very fond of, but his heart was still a bit more Guild Wars Nightfall . The little girl had rarely seen a game that was made with so much love, heart and passion. It was now the third part of Guild Wars , but the developers had not rested on the laurels of previous episodes. A new hero system, new classes, new music, even a new world was created and drove the little girl's tears of joy in his eyes. Guild Wars Nightfall for the little girl was definitely the game of 2006.


The best invention since there are online roleplaying games Guild Wars Nightfall

now it's the year 2007 and the little girl is already very much looking forward to Christmas because it hopes that Uncle Mick once again teeming The games will pay. Especially on STALKER pleased the little brat in particular. No wonder waits, yes even several years later and pray every night that hides behind the big names also a great game and not a flop like Gothic 3 .


dream or reality?

And when the little girl is not dead, then ripped it forever abraucht to the CPU.

Tuesday, February 6, 2007

Desert Eagle Gold Soft Air

game of the year (Mick Edition)

Let's start with the highlights. So my favorite 2006 .... Yes, what about? The favorite game of the year should it actually occur to me without having to think big. But I have experienced in 2006 as a year of very ordinary games, only one real hit, I play today, was actually present. At Neverwinter Nights 2 I sat a while with a lot of fun. Company of Hero it was unexpected and was great. But neither of the two is still on my hard drive. So let's say this: the two were definitely the best games of 2006, the way in my heart they have not found.


between you two, I can not decide.

is much easier for me to choose my personal cucumber. This is of course with a clear distance Gothic 3 . has set up No, not at the bow and error glut, the Piranha Bytes a new record. The real weaknesses revealed themselves only when they could play it as normal. Rarely have I am so bored. A colorless unmotivated hero runs from A to B, turns off to C to D to cut down on any Hansel. Afterwards we continue the same way. The world looks beautiful at first glance, but it is sterile, as a pool for a pee Sagrotanspülung. The story is ... er wait a minute: What Story? This is not me somehow seen. Nah, that was, is and remains a waste of time.

Dröge world. Since I just would rather leave in Bitterfeld.

So, we come to my favorite category: The games, which I'm waiting. They are currently two: attracting T est Drive Unlimited me with a huge great world, by which I boarded as in real life and I can feel like Magnum. However, the thing is still choppy as hell, hopefully get a grip on the Atari and demonstrates sufficient stamina to keep the servers running on time.

Full speed on Magnums tracks. Even with an authentic Ferrari.

candidate number 2 is Lord of the Rings Online . I've even said before that I would like to live in Middle Earth. I think closer than in Turbines online role-playing to get to the dream may never. This makes the beta already a great impression, from March, I will draw guaranteed gene Shire.

gene Shire I travel, the monsters kill'n me before.