Friday, December 18, 2009

Brazilian Wax Men New Orleans

James Cameron's Avatar: The game

premiere at Playful Completely: His Film Blog is feared and notorious, but amateur filmmaker Martin Schnelle has playfulness for Fully charged out of the theater chair and visits and for PC and consoles Pandora. Here is his account:

revolutionary! The rescue of the cinema! Nothing short of promising new movie from James Cameron, and revolutionary will also be the corresponding game. Because that was different from other film Versoftungen, parallel to that. And James Cameron and producer Jon Landau to have personally taken part in the development.

directors are the better game designer?

only: up to now has no Kreativling outside the computer game industry was remarkable in this area off the ground. In the early games such as LucasFilm Rescue on Fractalus George Lucas was involved, and? Was it great? Nope. Or the total failure Timeline created, composed by Michael Crichton in his own software company. Meanwhile in Hades of oblivion lost, and rightly so.

And Avatar it is not better. Most particularly annoying, I find that the ability of a particular story writers here, absolutely not being implemented: namely, to write a decent story. The game is a kind of prequel to the film. Ten years before the events there is a soldier Ryder on Pandora, and can be equal to try one of the avatars. This combination of human and alien DNA Na'Vi the same, the natives of Pandora, and are intended to contact you.

freedom struggle or corporate minion?

But after only a few missions you've got to just as Jake Sully Marine decade later decide in the movie: you provide it to the side of Na'Vi or fight their exploitation rather for the RDA, the company that wants to Pandora ? Technically, the story is even matter, because there appear only a few uninteresting cardboard dummies, whose names we remember not need. Except Trudy Chacon, helicopter pilot, which also has a larger role in the film. Whereof one can not help asking: What makes because actually ten years?

Hello Taxi! stand around in the levels varied vehicles and planes. And here we must go even not even himself, but to focus us on the ball.

weapons from the available clothing

This of course has the same effect on the available weapons and vehicles. These are the people in the usual pistols, machine guns, flame throwers and bombs. Should also bring their little buggies or fly the helicopter from the movie known brand Scorpio. Na'Vi as there are more bows and arrows, knives and swords. And of course the ride on a flying dinosaur through the air or a type of horse on the ground. Right new or exciting is it all not. Have you ever seen a hundred times elsewhere Sun Trend-setting design is different.

Hake Lige control and level of mediocrity

The third-person shooter reveals the same a few control problems. You see the game from the perspective of the right shoulder of the hero. We know from Gears of War, but the camera is too far right. This is the expense of clarity. The controller itself is inexact, the game steers you far too often over suspension bridges and the like. On the side of her Na'Vi also often climbs up and down and jumping around. As vague movements are not really beneficial. PC users with a mouse and keyboard's are doing even better, with pad and on XBox 360 or PS3, it is even worse. True, it is annoying when one gets stuck with a vehicle between two rocks, while the critters around you all the time attack .

Up and down: Climbing makes thanks
spongy control but little fun.

I think I stand before Ner wall

Also annoying: always be on the same missions, such as collecting Unobtainium splitters. That is why people fly at all light-years away in space, because that stuff is incredibly valuable. Unfortunately, the Na'Vi live directly above a great deposit. And this is trouble. In the jungle there is always who or what to shoot. Is not a major problem because The fueling of ammunition are scattered throughout the jungle, and lost thanks to the fairly linear level design is never Ryder. There is also a map. Which is only two dimensional. What especially Na'vi Gation (what a joke!) Does, because their levels are influenced significantly more by differences in altitude. And what a joy it is when you briefly on the map in front of goal - and before a rock wall is .

completely superfluous: the turn-based strategy part.

Then there's a turn-based strategy game. On a planetary level you will advance against the enemy and thus gets in the actual game a few treats in the form of better equipment. Do you need but do not die is in fact pretty hard on Pandora. So their you can save this whole game part. The forest from the movie can be seen half way again, much worse, however, the animations of the whole Viechzeugs, what jerks like unmotivated from left to right. It's worth mentioning that you can play on any disgustingly expensive monitors Avatar in 3D. And it is also available for Wii, PSP and DS, but what are very different games. Well, the main thing, you come out on all platforms. (Martin Fast)



Friday, December 4, 2009

The Iron Giant Battle

Gyromancer

Is there really someone who does not love Puzzle Quest ? No matter whether colleague, friend or foe, the flair of the comical genre mix of Bejeweled and role play can not elude. So a typical "Just one more fight and then I just go to bed" game. Probably the marketing department of Square-Enix was similar and the gentlemen from Nippon thought, "We can do it. Role-playing, we know our way eventually and so a puzzle when we buy a newly PopCap Bejeweled distribution easy. "Well, and then had none of the developers right time or desire and everything was hanging on the trainees.

Fummel mouse
not know whether the legislative history of Gyromancer has really happened, but it would be quite possible. For the Puzzle Quest clone is far from a masterpiece, it is not even a true clone, because it offers less playful than the original. At a spartan ugly card that does not deserve the name, it moves over a sprite specified ways until you hit on monsters or treasures. Here you fight constantly popping up against the hake celled control, why not move again once your hero sprite forward, but the info screen. Argh, it can not escape the suspicion that here just the gamepad Steuerng the Xbox version poorly implemented on the mouse has hit them, that such a mouse a tiny bit of sensitive responding to commands. Well, in Japan it is not supposed to be so many PCs, so maybe it is ...

Which card is ugly? This where the next areas to be selected ...

... or the withered branches from blurred Waber forest.

Excess speed
But back to the game. When scouring the map to more or less fixed, predetermined paths, it always comes to fight, when you meet a monster. Some are statically positioned at a fixed location, others "slide" up and down, Vega. Meet her on one, switched on to Gyromancer Bejeweled Twist . Who's not yet known: This is like the original Bejeweled (and all its incarnations before and after) also bring about colored blocks in series. The fizzle out and then it hails points. Chain reactions bring a particularly large number of counters. What makes the twist variation is that you always four blocks at once have to turn clockwise. To beat an opponent, it is a specific color to clear stones, over which are then spells activated. The transform in turn, certain blocks in flashing icons. Who can solve one like clearing up the magic of life and minimizes the energy of the opponent's monster. But each train also increases spell points of the enemy, so his words will eventually be activated. There is no self-playing opponents in Puzzle Quest not. The Square intern had no desire to develop an AI probably need to.

Well-known battles: Looks like Bejeweled Twist to play like Bejeweled Twist and Bejeweled Twist is.

Pokemon light

Before each battle you can choose you for one of three monsters that pulls at your place in the battle. The monsters differ primarily by the color, the spell will be activated, and of course the awards themselves who diligently scouring the map will be more and more beasts that you can incorporate your own bestiary. Overall, there are only 19 creatures, three of which must go to be there. That's not enough time for the "Collect them all- Pokemon « consolation prize for trying. Those who have scoured an area and each boss defeated, gets access to a further total of twelve areas which, although built more complex, but always visually like a withered branch act before billowing the background. Oh yes, from time to time one also finds goodies which you are allowed to rotate the blocks and counter-clockwise, stones removed or blocked immediately trigger its own spells.

Nothing stirs: The story is retold in boring static cutscenes with the same old figures.

rattling
And instead of padding makes for fun? Asks the inclined Puzzle Quest fan, like me. I've spent the 14 € on Steam for the PC version. (The Xbox version costs over Xbox Live in about the same) and had the first two hours despite the dull graphics, hake time Control and the lame story with some joy Gyromancer . Thus, it is far from being bad. But all too soon the game degenerates into a pure Levelabklappern. Since you do not add value to his hero, he really is completely unnecessary. Most of the collecting monsters do not differ quite. It just always fighting the currently strongest. And special incentives such as special armor, potions or weapons, there is not unfortunately. Of course, here again the good work indestructible Bejeweled concept and saves Gyromancer in the 70's scoring zone. But the twist is, as already seen for variant completely superfluous really, so is Gyromancer not necessary. Actually, it's not even a real clone. Far too little is offered. Behind the name Square-Enix, I really expect much more depth for the money. A few tips to Japan for next time: Use your own but simply Final Fantasy or Dragon Quest scenarios to soul in the story. Reduction is very important the role-playing part of something that deserves the name, too. And please, please, please, let someone make the PC version, is familiar with it. Someone who does not confuse a mouse with a gamepad and I know that you know on the PC and resolutions beyond the 800 by 600 pixels. And I watch you Puzzle Quest again very carefully. (Quick Mick)