Friday, November 27, 2009

Samantha Anderson Filme

Risen

Seldom have so yawned. With a loud * Klong! * Slaps my head on the desk as the intro of "Risen" , the new RPG from Piranha Bytes hinplätschert the house to himself. No, this is no dizzy spell, but a particularly acute case of fatigue. For much more boring can not tell a story: As in dozens of other RPGs before, I have to ask my nameless hero fight anyone for any reason to save anything. Why and why me is as clear as matter. And I thought however, the time of the nameless heroes would finally over. What a tiefgähende story, almost as inventive as the Second World War as a scenario in first person shooters.

country that is how I was shipwrecked on a tranquil beach of a small island. Naively, I trudge up a small trail into the interior of the island along looking for ... uh, if I so knew exactly ... and will thereby become familiar with the usual WASD control and the battle system. With nothing but a tree branch as a weapon in hand, I like the first encounter enemies, a nasty sting rat. Clicking the left mouse button makes my heroes perform an attack with the right block or counter me. Sounds simple, it is but not. It depends mainly on the timing, as well as counter adversary, parry, dodge or surround me. That makes it tricky, and even the fights and exciting challenges.


care Ogre: The klobsähnliche Getiert swings a mighty cudgel. In order to survive the attack, is most in demand skill.


Inselduell

I quickly realize that it is not the idyllic resort island to island, along with Club Med, but a volcano-studded landscape hazards. Everywhere rise to large temples, all full of artifacts and Monster. This of course causes a lot of treasure hunters, hunters and adventurers to the scene, who have organized themselves over time in different communities of interest. For example, there would be the crude bandits who were recently expelled from the port city on the island in the swamp. In the underground working is their greatest interest in it, the power in the city again to usurp. On the other hand, the population of the sand bank by the magic-themed Inquisition is tortured. The controls now offering the entire island. Forced conscription, curfews and sanctions against recalcitrant iron are common. And finally there was the Order of the Magi, his followers with powerful combat spells and magic crystal spin around. In the first few hours of play I have to decide which side I will fight. Greetings from Gothic 1 to 3, where challenge and game play almost 1 to 1 were identical.


Magic Wand: The religious warrior train in the volcano fortress of the bar fight hard and have powerful spells. access


While the bandits rather harsh sword, ax or crossbow, the religious warriors mainly use the quarterstaff and rune magic spells or crystal as a magician since I was already stupid kid I decide to join the bandits and me to specialize in the sword fight. At various trainers can I learn to score and extend a few gold coins my abilities and perform so during the fight and more powerful combos. That makes a lot of fun and control functions just get round and perfect. I quickly learn new digs and punches or soft opponent attacks with a swift step to the side. Speaking of Specialization: In addition to the main skills I can learn all sorts of side capabilities. Whether blacksmithing, alchemy, theft, hunting or mining is entirely left me. Here, too, Risen has not very much new. After all, bring me the side capabilities useful upgrades. Some learning points invested in alchemy and I can brew a healing soup flux. With the help of pickpocketing and the ability to open locks secretly at night I sneak in some apartment buildings, poor farming people to lose their last belongings. get caught I should not, however, otherwise the people sulk or fully cut my Hucke.

wasteland Gähnschichte

The prize-worthy lame intro is undercut only by the stiff main story, so do not even want to get underway. All the more amusing and diversified to create the numerous side quests. Time I need a buyer for a small fish shop found, then a rowdy wife beater in urban Puff the butt spank collect protection money, dig up treasure or valuable pirates potions spread in the city. The soundtrack to the fun quests through dialogues snotty Brum poetry set to music of my heroes are completely professional. While I do the mini-tasks, I get ample opportunity to explore the lovingly crafted island. Here, the landscape is managed very nicely, and above all very organic. Here, a waterfall rushes down a mountain slope, because over there a couple of cute Gnome dance joyfully around a campfire, everywhere dense vegetation predominates in the wind back and forth and is immersed time of day in different light. The changing weather conditions complete the gaming experience and my breath when batting by blinding flashes of the biting wind and this massive rumbles of thunder. The partially washed-out textures and the lack of antialiasing bother me much, as opposed to the loveless design of the characters. The characters and above all the faces seem very wooden. Robot-like movements of the repeatedly similar looking men and women demonstrated not just by Detaillreichtum or individuality. Compared with the almost perfect facial expressions in Dragon Age, the animations seem obsolete in Risen.


Pretty Port: Unlike to the characters to the game world is beautifully decorated.

Höhlisch dark

During my many tasks I hate constantly on foot across the island. The nerves running around soon, and the useful teleport stones I get hold of until the end of the game. Angry, so a quick trip function, I would have liked much more. While I was at the beginning of the game, kill a lot of fresh air, I spend half against the main plot more and more time in dark dungeons. Some of which are so dire that I can only see with a torch or light spell something. What initially seems to be exciting and stimulating atmosphere, after some Time extremely boring. Narrow, dark corridors, hordes of villains and deadly fire - or spike traps peel again and again from the darkness and are all that I still get to see. I'm always looking for levers on the walls in order to open the door to the next with enemies crowded room. Funny side quests are not anymore, so I do not have choice but to throw myself into the dark black. There, opponents and enemies lurking around, it almost seems as if the developers towards the end of the game simply ran out of ideas. The only consolation in the flooded opponents of darkness are the manageable quest log and the unlimited inventory. Automatic , herbs, weapons or magical items in the category classified. I sell many junk dealers in the cities. Money worries are excluded. I must also make me worry about the pathfinding. A clear quest card shows me exactly where I have a neighbor down - senseless Rumgeirre á la Divinity 2 is so out well.


dark and narrow : bunch of time I spend in day in far too dark and always looking caves.


Conclusion: What a pity!

Although not particularly playful has done much to its predecessors, it makes "Risen" after all the bug disaster of a "Gothic 3" but good again. The funny sayings of my heroes and the fun side quests have captivated me about 40 hours to the screen. Even the sophisticated combat system makes Risen to a pure-Metzel pleasure in a lively, authentic game world with a fantastic soundscape and an epic soundtrack. Risen makes everything right, but also a lot wrong. For ultimately, the entire Risenwelt is still very static and constructed. It acts as boring by a German engineer screwed together after submission. At the end of a game I would wistfully look back on my experiences. I want to lots of great adventure remember that I have experienced and are unhappy that it's over. With Risen, I'm sad. Sad, why a great many side quests beginning with fun game especially against the end point as boring and dull Monsterklopperei is.

A far-fetched main story with a bloodless hero who literally opposite ends of the game just groping in the dark and generic hordes of enemies without meaning and story are actually binding to the ban list for the acting. Also, I would have some equipment such as the teleport stones or more powerful weapons you want not just before the end of the game to get. Even if the nice and numerous side quests to save a lot again, it simply lacks Risen wit and imagination. Too bad there would be a lot more to it have been Piranha Bytes! (Pia Dettmer)