Monday, April 21, 2008

Why Do I Have To Wear Headgear With Braces

Rainbow Six: Vegas 2

You have to be a doctor to know that a bullet wound to the big toe is not very likely result in immediate exitus. The developers at Ubisoft Montreal, did there appear to other experiences, because even a aimed shot in the great uncle leaves the opponent in Rainbow Six: Vegas 2 fall down stone dead. Unfortunately this is not the only oddity that, to the disappointment of the year, Ubisoft Terroristenhatz makes.

Rainbow Nix

We recall In Rainbow Six: Vegas we have focused on the hunt for terrorist Irena Morales bride, through the night Streets and dazzling casinos in the city fought sin. Just grab we were able to avert a disaster and the defensive Madame. Gabriel Nowak, however, the traitor in his own team, made common cause with the wicked men and boys, and flew at the end of the helicopter and away - very unfair and unsatisfactory. The greater the pleasure in the second part is to take revenge on Nowak. But as exciting ended the first part, so confusing and unspectacular start to the sequel. And it gets worse ...

you begin your first mission is not as usual in the role of Logan Keller, but as a military leader, Mr and Mrs Bishop, or alternatively in the Pyrenees, where you shall defuse a bomb and a mountain rescue station for terrorists. Why do you is currently in the French Alps, where's Logan Keller and what the gangsters plan at all, remains the secret of the developers. You just know that this is the tutorial where you will become familiar with the game controls. And here you will also have design flaws: One, you can not even save in the free exercise interventions. Your hero bites the dust, it's back to last checkpoint. Later than when that happens the third time, people wish the party responsible Torfnasen a long weekend in the jungle camp. At least a training ground like Splinter Cell, Call of Duty, or Assassin's Creed would be safe in the budget have been possible.

Gruppenkuscheln : Walter and Jung squeezed together behind a small lot to showcase.

cars, machines and amateurs

The gameplay of its predecessor has not changed. As always, you send your revolving team members by Walter Jung and crosshairs and space bar for each position. Brav refer you belong in front of closed doors position ropes, from high-rise buildings from storm or a terrorist-occupied space. The familiar WASD-control works perfectly and leaves much room for tactical calculus. But time and again set out on one or both comrades, the brain functions. Then your companions on the way to use the specified items but of cover options, only stupid when they are squeezed together behind a rubbish bin and much too small to be riddled by bullets. But this much stupidity must be punished just.

By pressing the right mouse button and your character looks elegant protection behind projections, cars or crates. From there you can calmly take opponents off a bead, or blow up enemies with a grenade into the afterlife. The fact that your here causing a lot of noise, is totally damn. While there are silencer and a slow mode in the Walter and Jung proceed quietly in particular, but the terrorists all seem to be deaf. Even if your shoots in a hostage rescue, and wildly according to according to you, this has no effect on the behavior of the villains. Generally, terrorists now seem young generation problems with the "bothered" to have. Make a note of it the criminal boobies often than not, when your right next to you is, greets us and then abknallt cozy. Some enemies also appear in the truest sense of the word to be ready to go astray. Just putting to even be that hard. Instead, it is much cooler, like crazy between cars and machines to run back and forth. An aimed shot in the Foot of the villains in the cars can pass him slump down dead. This is reminiscent of the famous fatal shot from behind through the chest into the eye. No wonder that the German language edition is pathetic. Sun whine and whimper made rogues completely exaggerated as battered Cocker Spaniel. The remaining speakers noodles completely listless down their lines, are also the dialogues between the characters unbelievable and not just fun. Thus, two terrorists talking on a trade fair, how much money is now deserves to play computer games - hilarious. The background to himself dudelnde boring music makes the mourning, uh ... computer game any better.

Busy : While Jung secured the area, Walter checked whether the air in the Dixie-Land is pure.

terror Trist

Are you in the first part still haunted by the glittering city, with its cluttered malls and glitzy casinos that are waiting for you now predominantly sterile levels that you can traipse through on dreary hotel roofs, with gray warehouses and unadorned backyards. Everything is live and unloving - attention to details are scarce. In times of Call of Duty 4, Assassin's Creed or Crysis looks like the graphics from the previous century. Only the characters are animated quite well and see send in their uniforms. From the pretty pieces of fabric you want in the game more and more available. Each launch of an enemy you get points, which you ascend in rank and unlock new equipment can. From the chic hat on the stylish sunglasses to the ultimate protection armor all there. Your self-created character you use in the different multiplayer modes: conflict, terrorist hunt and story together. In the abbreviated German version of the game you can unlock other weapons can not, because from the start is available. Long-term motivation: nil. Another fun-killer is the lack of logic in multi-player mode. Are you such as a sniper in co-op on the road, your comrades must first go ahead as bait. The terrorists appear namely only if your party has overcome an invisible border. From time to surface in your enemies directly in front of your nose or a seemingly deserted room is suddenly full of enemies over and over. Welcome to the Matrix, Mr. Anderson ...

in gray gray : Many of the levels through dreary halls or courtyards.

Conclusion

Ubisoftler love: I want my money back! 50 euros per tonne, or your stock price, only I have none of it ignores tedious hours before the PC. And I was so looking forward to make the villain of the first part to finally arrest and I was so disappointed. All that has made the first part right, the second part is doing wrong. The story is sketchy at best in parts and makes absolutely no sense. The level design is a hot contender for Pias deep sleep Award and the AI still undercuts even the average nine-live presenter. This can be found either in game or anywhere else in the package (I have extra nachgeguckt exactly) any atmosphere. Even fans of the predecessor can safely wait until Rainbow Six: Vegas 2 in a few months the 10 €-Pyramid runtergepurzelt.

Sunday, April 13, 2008

How Do You Do The Ballooning Technique

Assassin's Creed

That should give it an animus for the bargain price at Aldi. For if we are to believe the cinematic history of Assassin's Creed , it is possible using this relatively unspectacular-looking device in the form of a deck to slip into the memories of his ancestors and relive this. If this were not a big seller. Just as the story begins by your hero, who now takes on the memory of his ancestor Altair. Altair? Sounds weird, but it is not because the young man is a contract killer. It is dangerous to the public, deadly: as it should be for an assassin after all. Goofy must only that he has calculated screwed up his last job properly and only as the lowest level among the people Assassin mix. Ostracized and stigmatized are you doing you on the way to restore your reputation and resolve the conflicts in the country.

Sounds like a blade

set your speed is observed, that virtually all conflicts resolved only by brute force and fighting. Sought in that particular tactic. Instead of clicking like mad on it happening, it comes down to timing. While you opponent is attacking, can avoid a click at the right moment your hero, or a powerful counter-attack to start. Blocks your opponent's bat crack, another flashing blades and hurled back their will. Your adversary neglected the other hand, its cover drills, your your blade skillfully through his body and rammed him your dagger right in the face. The Stilettos are particularly suitable to clear enemies quietly and inconspicuously out of the way. During the fighting, high above the rooftops of the city, however you unpacked the villains and join them with a specific impulse in the depths. Those who prefer off enemies from a distance attacks, for throwing knife and places his rivals to Control ko does it well and very precise. The battles especially impressed by soft motion capture animation and the cinematic presentation.


slash and puncture resistant: snaps with a targeted strike the guard you from the light.

Flying high

Since your scents attract a murderer is not broke, it is extremely important to carry out your orders murder as inconspicuous as possible. This sounds easier than it is, because the attacks want to be well planned. So you gives you in each city with an overview of the area. You have to adjust the limit. to get the true sense of the word, because to focus on the metropolis and the current objectives, climb your views. Located on the tops of towers, castles or churches. The rise of design itself as a tricky matter, since the buildings are often surrounded by guards and it is not always clear exactly where you can risk the climb. Vertigo excluded, you enjoy the breathtaking view over the city and overlooking towers, walls, and flags waving in the wind. Suitable to this moment of beautiful orchestral music is accompanied. Your hero also noted after climbing a building important points on his map. Those elements are important: there are all relevant persons and missions selected. The final kick in the lofty heights brought You descend, or dive. Because instead of obediently to climb back down, your head over jumps down from the building. Do not worry, in every building awaits your hero a cuddly haystack, the injuries prevented.


Lofty heights: enjoys over the rooftops of the city you the view and gives you an overview of the area.


Targeted goal

You've been looking in the city, we will start off the target. The inconspicuous your exercise the better. Just as in Splinter Cell, you show a colored Bar in the upper left corner of the screen, it's remarkable how you behave: it glows white, is all right. No one pays attention to you. Yellow: you will observe. When the flashing red bar, you were in your deeds are not careful enough and have drawn the attention of guards on you. This is only the fight or the swift flight. A few enemies you can defeat quite simple, there is a collection of guards, you should look into the distance. to attach the annoying henchmen, you either piled on the roofs of the city or rushing through the crowded streets of people. The crowd is a good hiding place, as well as hay bales or small shelters. To give you the escape to make it even easier, you have always the possibility for citizens to help those stuck in the terminal. Often your free them from the clutches of wicked overseer, pickpocket steals in good old-style plans or bring someone around the corner. This mini contracts bring variety to the gameplay and make a lot of fun. In return for your services you provide to citizens to help. Sun appear monks who take you into their midst and lock you in by battening building. Other well-meaning citizens to keep soldiers, you are on your heels or provide you with valuable information. Another act with others, such as speeches or purchase of goods is not possible.


center of things here: The discharged you well tuned group of monks you unnoticed past the guards.

Opulent Optics

pity that the cozy sightseeing in the heat of the flight and the killing is not always enough time, graphically Assassin's Creed on the eye. No street are the same everywhere is stirring something. Beggars hang on your coat-tails, villagers jostle chatting through the streets or going about their daily work. Idyllic canals snake through the city, dilapidated huts are about to leave. project elsewhere majestic buildings up in lovely ornate fountain flows in the sun, shimmering water. Almost every building you can with your heroes on numerous pinnacles, ledges, climb ladders and beams. This particular stand out the amazing animations Haude your gene if it is smooth as a cat on the walls go up one arm or dangling from a ledge. Be chic, the lighting has managed to create through the shadow-light play a tremendous atmosphere. Only the invisible boundaries dim the glow of an open game world. The soundtrack is the climbing murder spree by an allelic orchestra soundtrack, sometimes gently dudelnd or massive dramatically in the Boxing deafened. Downside: the dialogues of the population are often repetitive and annoying after a while. Also a pity that only the image format supports 16:9 and 4:3 monitors the current at the top and bottom bounded by black bars.


climbing tree XXL: Almost every building is provided with projections and battlements, where you can pull you.

Conclusion

I'm ecstatic! Altair is a cool sow and also looks still fantastic. The smooth animations and perfect-looking battles have my breath away. The fabulously staged Cities all its citizens and buildings invite me to explore, and there are almost no buildings that will not climb me. The jobs are exciting and even if everything goes according to the scheme: "Preparing, slamming, knocking off" is running, it will not get bored by the different missions and challenges. Only the sometimes monotonous synchronization of the citizen and the fixed, predetermined screen format disturb anything. Other than that I do with the crusade Altair a lot of fun!